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Author Topic: STH2 Beta  (Read 22799 times)

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Offline B. Hatfield

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STH2 Beta
« on: August 23, 2006, 02:15:30 am »
Which canned level do you wish woulda made it into the final version?
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Offline Groudon

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Re: STH2 Beta
« Reply #1 on: August 23, 2006, 02:36:45 am »
It would have been nice if Wood Zone made it in the final version, but it was cut when it was about halfway done.  Possibly a past Metropolis Zone, since the music is of Metropolis Zone.

Offline B. Hatfield

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Re: STH2 Beta
« Reply #2 on: August 23, 2006, 02:38:24 am »
yeah, and it had alot of stuff from metropolis apparently, with the conveyor belts and all.

i wouldve loved genocide city myself. hidden palace seemed fun too.
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Offline Groudon

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Re: STH2 Beta
« Reply #3 on: August 23, 2006, 02:39:56 am »
In fact, using the debug code, you can get up high enough to find one complete (but non-moving) conveyor belt and an incomplete one.

Offline B. Hatfield

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Re: STH2 Beta
« Reply #4 on: August 23, 2006, 02:47:15 am »
yeah, maybe they were going for a "time travel" effect like in sonic cd (since they were similtaniously being worked on) but they decided to can it because of deadlines.
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Offline Groudon

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Re: STH2 Beta
« Reply #5 on: August 23, 2006, 03:03:59 am »
I have heard about that.

Offline B. Hatfield

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Re: STH2 Beta
« Reply #6 on: August 23, 2006, 03:05:58 am »
it woulda been pretty sweet! i think i read that aquatic ruin was supposed to be green hill in the future, and emerald hill was supposed to be green hill present or something.

sonic 2 has probably been the most debated game in the genesis series for sure.
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Offline Groudon

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Re: STH2 Beta
« Reply #7 on: August 23, 2006, 03:12:12 am »
sonic 2 has probably been the most debated game in the genesis series for sure.

I gotta agree with that.
Some people working on Sonic 2 didn't want Hill Top in because it was too similar to Emerald Hill (I think that's what I've heard).

Offline B. Hatfield

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Re: STH2 Beta
« Reply #8 on: August 23, 2006, 03:22:27 am »
yeah, ive heard that too.

also, that giant emerald in hidden palace. ive heard it was the master emerald, but ive also heard that it was just a breakable item.
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Offline Groudon

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Re: STH2 Beta
« Reply #9 on: August 23, 2006, 03:42:53 am »
Yeah, it was just a breakable item.  I've gone down there using debug mode (you can't beak it in Beta), and the pipe leads to nowhere.

Offline B. Hatfield

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Re: STH2 Beta
« Reply #10 on: August 23, 2006, 03:45:53 am »
So its just a death trap, in other words.
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Offline Groudon

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Re: STH2 Beta
« Reply #11 on: August 23, 2006, 03:54:03 am »
Pretty much.

Offline B. Hatfield

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Re: STH2 Beta
« Reply #12 on: August 23, 2006, 03:56:50 am »
what did genocide city look like? or could you tell?
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Offline Groudon

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Re: STH2 Beta
« Reply #13 on: August 23, 2006, 04:00:26 am »
There is a long version of Sonic 2, which is a hack intended to re-create the lost zones, but those re-creations were not very accurate, but accurate enough to be believable.  There's not a lot of info on what Genocide City looked like, and the ones that had worked on it have almost forgotten about it.

Offline B. Hatfield

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Re: STH2 Beta
« Reply #14 on: August 23, 2006, 04:04:05 am »
oh, i see. it would be cool to see it make a comeback in the new games. maybe thats what they'll call that apocalyptic city in alot of the demoes for nextgen
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Offline Marth

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Re: STH2 Beta
« Reply #15 on: August 26, 2006, 05:34:58 pm »
First ROM I downloaded (StH2 Beta). :D      ...          :(

-About Hidden Palace, the reason Sonic dies after going under the Emerald could be that the looping
was never finished. I found a slope that seemed like it should've gone from the bottom of the stage
to the top. (Sonic can't reach the top normally, and he dies if he goes down to the bottom.)

-Yeah, I heard about the time travel somewhere. What reasons are there to believe that?
(I know about Aquatic Ruin being Neo Green Hill, but I thought there was something else...)

-The Long Version hack was cool, but there were a few things I didn't like. The main one was that
one Dust Hill stage is really confusing. I spent a long time trying to get through it the first time,
and then I just ended up forgetting when I went back to replay the game.
Also, there were a few other things that seemed like "cheap challenge", and Genocide City
wasn't how I expected it. (It didn't look as nice as some other stages, and it wasn't factory-like.)

-Hidden Palace could've been a really cool and cool-looking stage, with 3-D-looking backgrounds,
water slides (which, as I remember, didn't work right in Long Version), glittery jewels
(do I sound too much like Rouge? :P ), and the cave design.
Sonic and Knuckles didn't make up for this. It was a regular part of the game (instead of being
the secret stage for getting the Emeralds, like I hoped before I knew much about the game),
it was smaller, it was simpler, and it just didn't look as cool overall.
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Offline B. Hatfield

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Re: STH2 Beta
« Reply #16 on: August 26, 2006, 06:24:40 pm »
I was hoping for Genocide City to be a dark, kinda creepy looking place honestly. Some flames and stuff.
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Offline Crowbar

Re: STH2 Beta
« Reply #17 on: August 26, 2006, 07:28:30 pm »
Man, what you on?

S&K Hidden Palace is gourgeous.

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Re: STH2 Beta
« Reply #18 on: August 26, 2006, 07:39:24 pm »
it does look really good, but i gotta give the nod to the S2 one.
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Offline maggot

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Re: STH2 Beta
« Reply #19 on: August 26, 2006, 11:30:15 pm »


Hidden Palace would really be something.
you can run, but not fast enough...

Offline SadisticMystic

Re: STH2 Beta
« Reply #20 on: August 26, 2006, 11:32:33 pm »
Needs a pink emerald.

Offline maggot

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Re: STH2 Beta
« Reply #21 on: August 26, 2006, 11:47:56 pm »
Just a detail.
you can run, but not fast enough...

Offline yse

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Re: STH2 Beta
« Reply #22 on: August 27, 2006, 12:22:52 am »
No, it's got pink. It needs light blue.

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Re: STH2 Beta
« Reply #23 on: August 27, 2006, 01:02:17 am »
quite nice. that sprite is from the sonic 1 good ending, if i remember correctly.
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Offline maggot

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Re: STH2 Beta
« Reply #24 on: August 27, 2006, 08:50:30 am »
Precisely.
you can run, but not fast enough...

Offline B. Hatfield

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Re: STH2 Beta
« Reply #25 on: August 27, 2006, 07:05:23 pm »
you make that?
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Offline maggot

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Re: STH2 Beta
« Reply #26 on: August 27, 2006, 09:26:17 pm »
I modified it.
you can run, but not fast enough...

Offline B. Hatfield

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Re: STH2 Beta
« Reply #27 on: August 27, 2006, 10:28:32 pm »
quite nice
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